Grenadier Miniatures Future Warriors: Future Savage Humungus (Mark Copplestone)

Grenadier Miniatures Future Warriors: Future Savage Humungus (Mark Copplestone)

Today we have another old sci-fi model. To recycle and slightly-update some older text:  it’s one of Grenadier Miniatures’ Future Warriors models, sculpted by Mark Copplestone and sold in the 1990’s which I bought, well, rather a lot of. No, sorry, none are for sale, but if you poke around, you’ll find a hell of a lot of them still available today from Mirilton and EM-4 Miniatures, as well as very close relatives from both Wargames Foundry and of course the sculptor himself – Mark Copplestone. All at very reasonable prices.

Grenadier Miniatures Future Warriors: Future Savage Humungus (Mark Copplestone)

In fact, here’s the specific pack this one comes from. These models are just part of the post-apoc looking models that are rather perfect for a variety of post-apocalyptic settings like Fallout, and have enough versatility to fit into Necromunda or 40k as general scum. THis model in fact was started in the 1990’s as part of my necromunda gang, though he didn’t get very far and all that was really done were the weapon swaps to 40k weapons from a Necormunda Weapons Pack, clothing basecoated black, skin base tone done and of course the flame-orange hair that I have eliminated all trace of.

Grenadier Miniatures Future Warriors: Future Savage Humungus (Mark Copplestone)

While there was no pressing reason to finish this figure, it’s one of the ones that The Tray allowed me to force a finish onto. And of course, all that base skin gave me a reasonable canvas to practice some mroe of my small-tattoo freehanding techniques with. I’m not sure if I got enough fleshtone into the mix this time, as they are rather dark, but blending them in to give that “under the skin” look is always a tricky aspect. This model was also an attempt to create two “sleeves” that were still made of somewhat distinct tattoos, rather than just, you know, washing the arms in black ink or something…

Grenadier Miniatures Future Warriors: Future Savage Humungus (Mark Copplestone)

In the end, it feels a bit more like the “Henry Rollins” type of tatto sleeve that I’ve accomplished here rather than the “Randy Orton” look, but there will be plenty more models to keep practising on in the future, assuming I manage to survive our current worldwide pandemic. It was also an exercise in different black tones, with different looks atttempted for the leather pants, straps, boots, pouches and hair. I feel like they were more distinct before hitting him with the varnish, but whaddayagonnado?

Grenadier Miniatures Future Warriors: Future Savage Humungus (Mark Copplestone)

Don’t forget to Jam That Jam!

Finally, some tattoo close-ups. On the stomach we have “Thug” (in case you couldn’t guess that part) and on underside of the left arm, we have “Jam That Jam”, which is a pretty obscure wrestling in-joke about Terry Bolleas’s script tattoo.

Grenadier Miniatures Future Warriors: Future Savage Humungus (Mark Copplestone)

Placeholder text for my sore knuckles!

And to conclude, my smallest (semi) legible lettering yet. Knuckle tattoos on a 28mm model. I admit the lighting glade on the varnished model doesn’t help a lot, but can anyone actually read that?

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #11)

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

The next batch of three from my “I should paint those Zombicide Abominations” run, the Toxic Abominations from the Toxic City Mall expansion. These obviously closely follow the trio of Berserker Zombies from the other day, and were started immediately after those were completed. Like the previous batch, a lot of the work was done with Contrast paints, though I couldn’t resist combining them with “normal” painting techniques as well – which – let’s face it – is always going to give the best results. So after using different greens and combinations (because I mix my colours) from the Contrast range, these were all given a yellow glaze, and then the boils were goven some extra yellow and/or red to bring them to …the boil.

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

Because Zombicide humour, the models are wearing undies or Speedos and wearing fluffy bunny slippers, as well as what may be tanning goggles, sunglasses or sleep masks. To keep it simple and make the three of them a little distinguishable, I went with different accessory schemes for the three of them – red/pink, “white”, and blue. Not sure why the models are covered in little squares, but they’re there on the artwork. I wasn’t sure what to do with them, as they’re a bit of a crappy detail of the sculpts – so I simply painted them flouro, as though they’re Post-Its. Again, because WTF else was there to do with them?

Zombicide, Toxic Zombie Abominations, Berserker Zombie Abominations

As with their Berserker brethren, these aren’t amazing models, but they’re quite decent, especially for boardgame monsters. These also have the benefit of fitting into the Nurgle force if need be as… I dunno? Plaguebeaers? Yeah, that’ll do it. They painted up pretty easily, were another fun (as opposed to shitty) experiment with the Contrast paints, and give me another trio “Squad” for September’s painting challenge. I’ll take that.

There’s a couple of little “Easter Eggs” on one of them for the sharp-eyed as well. Now that leaves me with the Orcish Abomination from Green Horde and the regular ones from the base game to do. And that’s before I get into the crazytown special ones from the later campaigns. If only I could get a break from dealing with other people’s needy and/or helpless bullshit for more than a scattered single day at a time…