D&D Monster Manual 36: Temple of Elemental Evil – Earth, Air, Fire and Water Elementals

Dungeons and Dragons Miniatures Temple of Elemental Evil - Earth, Air, Fire and Water Elementals

Back to the D&D Board Game series today – The four eponymous villains from the Temple of Elemental Evil box. Each of the foursome took a rather different style of painting.

Dungeons and Dragons Miniatures Temple of Elemental Evil - Air and Water Elementals

These first two of the models come in a dark but slightly transparent plastic – The Water Elemental took some Contrast Paint, as I actually painted it alongside the three from Drizzt. Because of the dark plastic, though, it turned out much, much darker. The extra-swirly details on this model also rendered the look of it rather indistinct. As with the Drizzt models, I drybrushed a bunch of Vallejo Foam Effects white to give it a slightly better look. I’d still call the Pathfinder models far superior to all of these Boardgame models.

Dungeons and Dragons Miniatures Temple of Elemental Evil - Air and Water Elementals

The Air Elemental on the other hand was another Contrast Paint Experiment fail – it just looked awful with both grey and white attempts (each of which I quickly washed off). In the end, the best option to make it look like a decent Air Elemental was to go properly white, and then give it some subtle shading. Sure, it looks a little like a snowman, or a soft-serve-ice-cream-swirl-man, but trust me – it looks a lot better than stock. Once again, though – I think the more recent Pathfinder models are better.

Dungeons and Dragons Miniatures Temple of Elemental Evil - Earth and Fire Elementals

The next two models again both take different tacks. The Earth Elemental was another Contrast Paint experiment that had an …average outcome. I don’t recall which of the paints I used here, but it did give the Earth sculpt a real “prepaint-dip” type look, which can pretty plainly be seen in these pics. I gave it a drybrush to finish off, because, let’s face it – it’s a mediocre sculpt that doesn’t deserve more time than I gave it here. Good enough for gaming.

Dungeons and Dragons Miniatures Temple of Elemental Evil - Earth and Fire Elementals

Finally, the Fire Elemental started with a yellow spray – the same bright yellow spray used to base coat the Yochlol. Following this was a paint wash of thin white to brighten the deepest parts of the sculpt, then after it dried, a redo of yellow, then orange, red and then a very dark grey for the highest (coolest) points, including the fingertips, “ears”, and end of the tail. A few layers of drybrushing to give a kind of OSL-effect, as well as a black wash to finish the base in order to increase the OSL-shadow-contrast on the floor.

Dungeons and Dragons Miniatures Temple of Elemental Evil - Air and Fire Elementals

This final pic gives us a sense of scale for the two larger elementals next to an ogre, as this pair are my final submissions for Ann’s Miniatures of Magnitude Challenge for May & June! Wrap-up post for Ann’s challenge (with a group scale shot) tomorrow!

D&D Monster Manual 35: Mossbeard the Treeman (Reaper Bones IV)

Mossbeard the Treeman (Reaper Bones IV) Treant

Today I finally completed the flocking and tuft-work on this model – the largest model I’ve painted to date. This model is another of the Large Reaper Bones models, and one that actually dwarfs even the Mighty Goremaw and Mudgullet (as you’ll see in a couple of days). It’s from Reaper’s Bones IV Kickstarter, and doesn’t appear to be on sale on Reaper’s site, though it shares a name with a much smaller ent/treeman model. It’s obviously based on an Ent from Lord of the Rings/Middle-Earth, or more copyright-acceptably, a Treeman (as imaginatively described by GW), or a Treant (as described by Dungeons and Dragons, and every other fantasy IP who followed their lead, including EverQuest, Warcraft and an endless list of others…)

You can see why it took aseveral days just for the flocking and tufts, though! Especially in midwinter here, so temperatures aren’t the most awesome for fast drying. So the model has been sitting in front of a radiator for most of the past few days as well.

Mossbeard the Treeman (Reaper Bones IV) Treant

I finished the final touches of paint on this sucker yesterday (eyes and fungus growth) but the rest was already done before the end of the month. It did take a good four days to get all of the layers of flock and tufts onto the model, with a lot of PVA and even a bit of superglue, so I finished doing that a few hours ago. I think that due to it being done before July 3rd, I can count this as the last painted model I’m submitting for Ann’s Miniatures of Magnitude Challenge for May & June.

Mossbeard the Treeman (Reaper Bones IV) Treant

Having just typed that, though – I’ve also got another pair of D&D models that I hadn’t had a chance to post up yet. They’re from the Temple of Elemental Evil game, and even though I finished painting them more than a week ago, I wanted to finish posting the ones I’d finished painting from the Drizzt game first before moving to post the Elemental Evil models. So they got bumped, and then I started finishing these large Bones models and the Aquila. So two more posts for Ann – one for the ToEE models, and then a round-up for her challenge. Then I can get back to posting the final models I finished in June. Of which there are at least 4.

Since it’s July, I’m going to call it one for my own Jewel of July Challenge as well.

Mossbeard the Treeman (Reaper Bones IV) Treant

Sadly, this massive model didn’t fit properly into my makeshift light box. Well, it fit, technically speaking, but it was too big for my simple background or for my standard little mini-tripod that I use, so I had to use a full-sized tripod, an extra sheet of printed background, and take the pics from quite a bit further back and higher up than usual.

Mossbeard the Treeman (Reaper Bones IV) Treant

Yeah, I know. A scale should would have been great. Unfortunately, this thing is just SO large and unweildy that it was just a nightmare to photograph. And the hunched-over posture that it holds doesn’t help at all, either. There’s some sense of scale in the round-up pics I just took alongside these, so you’ll get an idea in about 48 hours from whrn this post goes up. As far as gaming goes, I had thoughts of using it in a LotR game, but it’s just SO ridiculously big that it’s actually pretty impractical. I think it’s going to make its way into a glass cabinet, and that will be that for this one. Though Age of Sigmar does have quite the large model fetish…

But you know what? It’s finished. And I’m happy about that. So it’s a win.