D&D Monster Manual 44: Temple of Elemental Evil – Salamander

Dungeons and Dragons D&D Temple of Elemental Evil - Salamander

And now we’re back to regular models. Though I’m still playing catch-up posts from August into September. Yesterday and today were hell days for work – even though I”m (mostly) working remotely with some flexibility, there’s a deadline for next Tuesday so I pulled a late-nighter-early-morninger to get it all done, then headed in, then did my excercise when I got home, then crashed like the Hindenberg. (Too soon?) So this should have gone up yesterday, but you gets it now.

This thing is apparently a Salamander from D&D. Though I did that thing that I sometimes do, and didn’t bother to look up how the model “should” look (officially, at least) and just went with how it looked to me. And some of you may have already twigged, it looked to me like a Naga from World of Warcraft – one of my most despised types of enemies. So I looked up some examples of WoW’s Naga, and used one of my more commonly-encountered palettes of these over the years as my guide. You can see they’re quite colourful.

Which is kinda funny now, as I’ve literally just looked up what this model and officially looks like is properly called as I started writing this post. (The primer obscures the text underneath these newer figures, post Drizzt). So it’s just now that I’ve seen that it’s a Salamander, which is apparently a fire-based elemental (makes sense for the Temple of Elemental Evil, I guess) and that it should usually and properly be painted all firey and shit. Oops?

Oh well. I’m sure it’ll work just fine as a single model in a boardgame, and the D&D Police aren’t going to try to break down my door anytime soon, so we’ll live with it. 😀

Dungeons and Dragons D&D Temple of Elemental Evil - Salamander

As far as the model itself and painting it went, it’s an “ok” tier model at best, the facial detail is pretty dodgy. So I decided to use it as another Contrast Paint experiment, and also try out the new Tesseract Glow technical paint to see how it works – it’s the green element of the blend of blue through to yellow on the back and crest.

I mean, if I’d realised it was a red, firey elemental beforehand, I would have painted it more canonically, and just used it to try and push something like those black-red blands along the spine, but I don’t care enough to go back and change it or anything. This is the sort of figure I term a “trash model” – which isn’t quite as insulting as it sounds, but it does mean that it’s a model I don’t care about – so options are generally either to:

1) paint the fucker and get it done as quickly and painlessly as possible.

2) use it as a subject to experiment on and build my skills, without any worries that I’ll fuck up a sculpt I care about.

3) a little from 1), and a little from 2).

This model was very much a 3).

Dungeons and Dragons D&D Temple of Elemental Evil - Salamander

So while this model isn’t going to win any painting competitions (not that I enter them), something liek this definitely has valid uses – I know how several of the Contrast Paints look and behave (I like the Bone/Yellow mix on the underside, not keen on the Teal-Blue on the arms, but it looks ok on the tail, some messing around with a brand-new paint (the transparent-ish green) – and I have another painted model for a board game! (even if it’s the wrong colours!) 😀

22 thoughts on “D&D Monster Manual 44: Temple of Elemental Evil – Salamander

  1. Pretty nice looking, though it won’t be able to hide anywhere except a Smarties factory (brightly coloured sweeties in case they don’t exist in Australia) with those colours. If this was a quick throw-away job then I think you’ve done rather well; certainly good enough for gaming purposes.

    Liked by 2 people

    • Heheh yeah we have Smarties here as well. They’re not as popular these days with the kids since M&Ms took over and became available in sack-sized bags(!), but I think it would also do fine in a Skittles factory.

      Liked by 1 person

  2. I think you did a good job with a challenging sculpt (as usual with D&D). The default scheme would be hard to bring to life with that sculpt and I like how you channeled the Naga from WoW. I haven’t played that game since it came out and had completely forgotten about them. There used to be a powerful Naga character in DotA that was fun to use if I remember right too 🙂 Now I’m just reminiscing about video games so I’ll stop 😀

    Liked by 2 people

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