Painting December: Beginnings

So, due to work being a nightmare as noted, I haven’t had time to update on this at all.

The initial three models I’ve chosen are:
Be’lakor the Dark Master (Citadel)
Marauder Giant (Marauder)
Talos (Mierce)

My original plan was to have the desk cleaned up, and everything assembled and ready for painting as of December 4th. Well, it didn’t quite work out that way. As of late last night, I managed to clean off the desk, though not reorganise it properly. I had Be’lakor assembled and primed black. The Talos is a plastic zip-lock baggie full of resin and the Giant is partly-assembled, and in its original box.

I’ve just started to slop the first bits of paint onto Be’lakor, and I’ll have to get cracking on assembly for the others.

 

 

 

I’ve got some other odds and ends that I finished earlier in the year and just before work blew up, so I’ll post those shortly. As well as continued WIP on the Sugar Skull and Jinx. And of course, WIP on these guys.

Year’s End WIPs Part 2

A small update. At this point, work is crazytown with extra things that need to be done out of hours, and so aside from the odd bit of painting at work in 20-min lunchtime chunks, I’ve done bugger all on actual models. I’ve used what little time I’ve been able to paint in to work on the gift models, which I now have only 11 days left to get finished…

The 1:6 skull. I’m very happy indeed with how well the bone turned out. It’s going to feel odd indeed “defacing” it with the flowers and patterning of a Sugar Skull/Calavera. Probably because it’s so far out of my usual “comfort” zone. Usually something like the bone here would be a finished point. I need to get onto some of the decoration today.

Lil’ BUB also continues. I should be able to get a decent amount of her tabby banding done today. I want to clean up the torso and legs a bit more first…

No movement on Jinx – I’m still waiting on advice on the right kind of cleaning agent/surfactant to get the awful mould release off so I can get it painted. In a week. :/