D&D Monster Manual 5: 77170: Clay Golem (Reaper Bones) – Painted as Carnage Demon

Another of the Reaper Bones Golems that I started painting up an age ago that I’ve finally finished off. I think I actually picked the three of them – the others being the Stone Golem and the Battleguard Golem out at the same time, thinking that I’d do them all at the same time. According to the timestamp of the Battleguard Golem’s post that was back in August-September 2013. So, um.. yeah.

So…  what actually is a Clay Golem, anyway? Some bloody D&D/Pathfinder/etc thing, obviously. But what should it look like? Certainly when I looked at the miniature it didn’t match my mental image that the name “Clay Golem” conjured up. I imagine something far rougher, earthier, and less steroid-laden. So I turned to google for inspiration. As it happened, I found my inspiration on the Reaper Miniature forums, with this figure by Metalchaos. He (or she!) turned out a very nice looking figure, with a bit of conversion and a nice base. Since I’m mostly a D&D/Pathfinder ignoramus, I had to look up what a Carnage Demon actually is, and after a brief look, thought “good enough” and got started. I wasn’t planning to rip MC’s base off, since I’m too lazy and generally prefer more generic bases for my gaming models. I was planning to rip off the horns, though. And that’s why this figure stopped in limbo for 16-odd months.

77170: Clay Golem Reaper Bones

Clay Golem? Carnage Demon? Both?

77170: Clay Golem Reaper Bones

Clay Demon? Carnage Golem? Rear view, anyway!

Fastforward to a few weeks ago, and my current attempt to clean up my painting desk by finishing stuff that’s taking up space (instead of filing it away for years!) and I spied this little bastard. Down he came from the half-finished shelf, I went through the google images pics again, decided that horns are an optional extra, and finished him off. Finished, based, done, job’s a good-enough’un. Especially for something that will probably never get used for anything.

77170: Clay Golem, 77168: Bones Battleguard Golem, 77171: Stone Golem

Clay Golem and his homeboys. Triple Golem Funtime!

Here’s the Bones Golem Triptych that I’ve painted so far. It’s just occurred to me that I painted the Battleguard (Iron) Golem as bronze, the Clay Golem as red (demonic) flesh, and the Stone Golem as sandstone. So much for grey tones!

D&D Monster Manual 2: Iron Golem and Troll – aka 77168: Bones Battleguard Golem / 77004: Bones Cave Troll

A couple more painted Bones this time. One from the Kickstarter, the Battleguard (Iron) Golem, and another pre-KS model – the Troll.

When painting the “Iron” Golem (as he’s commonly known), I wanted to play with warm metallics (copper, bronze) and verdigris, so I happily disregarded the “Iron” portion of the model.

77168: Reaper Bones Battleguard Golem, Iron Golem

77168: Reaper Bones Battleguard Golem, Iron Golem

Much of the model was actually fun to work with. I utilised a lot of heavy drybrushing that worked well on the model to bring out all the slight imperfections of the cast, and helped to create a bit of a pitted, cast-metal look, which was perfect for my ends. The rear shot of the left forearm shows it pretty well. While I’m not especially happy with the way the sword blade turned out, being a cheap Bones model, I’m happy to call it good enough. The plastic of the blade was uneven and frankly an unpleasant pain to work with. The face was a bit of a mess. To sort of salvage it, I just painted it gold in the end, and gave it a hit of ink and a small highlight. The gems on the back of the shoulders and sword blade, and also the eyes were done using the usual GW-style gem technique and hit with gloss varnish. For what it’s worth, I think the glowing OSL effect on the Reaper website looks better, and if I’d seen it earlier I probably would have ripped it off, but c’est la vie.

77168: Reaper Bones Battleguard Golem, Iron Golem

77168: Reaper Bones Battleguard Golem, Iron Golem

The bags and chain on the back of his butt were a badly-cast mess, and so they got a very quick “good enough” job. The real highlight of the model to me was playing with some new mixes of paint washes along with the layered drybrushing to create the aged verdigris effect, which will no doubt make a reappearance later down the line on some venerable space marines of some description. I also did some dungeon furniture at the same time, which I’ll have to photograph down the line and show here as well. Base is my usual for this kind of thing – Proxie models 40mm round base with the plastic Bones base glued on top and a bit of acrylic putty to flatten it all out before sand and Army Painter tufts.

Anyway, as a low-stress learning experience and relatively fast model to paint, I consider this guy to be a success. Now he can sit on the shelf until Pathfinder calls him to duty!

77004: Bones Cave Troll

77004: Bones Cave Troll

This guy, like the Purple Worms from the last post, was a Bones figure I picked up before the Kickstarter campaign who spent most of the last year part-painted until I finally finished him properly more recently. The “learning experience” with this guy was to practice blending from unnatural skin tones (ie, the green) to more natural ones (the flesh). I saw some fine work done in this manner on Citadel Dragon Ogres many years ago, and it’s also been used to some extent on the LotR trolls – which is one of the places this guy can do duty, along with Pathfinder and wargames like Warhammer and Kings of War.

77004: Bones Cave Troll

77004: Bones Cave Troll

77004: Bones Cave Troll

The paint was originally a bit nicer, but it got severely messed up (in my opinion) when I hit the finished model with Army Painter’s spray (matt!) varnish. The model got a nasty shine, some sandy “frosting” on his limbs, and it also attracted a bunch of tiny little hairs. I’ve gone over it with paint-on Vallejo, but it’s still not quite right. The base used the same techniques as listed above for the golem, but not as successful, and being a cheap bones model I’d prefer to buy another one and do it again then spend the time to rework the whole base – ie “good enough”. His claws are badly defined, and the facial details are a bit soft and sloppy – picking out the eyes was not easy. Blending the pustulent and infected looking boils into his skin was fun as always, but despite my misgivings about the casting of the figure overall and especially some specific parts of the model (claws, face) – and even the messed up finish thanks to the Spray and my sub-par job on the base, I find it to be another successful practice model. Good enough for Roleplaying and certainly tabletop quality for wargaming.