Karl Kopinski’s The Big Kopinski Vol 1 – Review

Several months ago, I was contacted via this blog by a kind person from Editions Caurette, a small publisher based in France, asking if I would be interested in reviewing an art book showcasing the work of Karl Kopinski. Since I’ve been a fan of Karl’s work for over 20 years now since I first saw his work in a number of Games Workshop publications, I accepted the offer, with the caveat that I would of course only be willing to write up an honest review, which was understood and accepted without hesitation.

I guess the thing to point out here is that since I’m already an existing fan of the artist’s work, the chances that I would dislike the book were not going to be huge, but sometimes an art book can fail not due to the artist or the artwork, but by the physical execution of the book as object failing to be up to par. So the first bit of good news here is that this is far from the case. The book is a quality production on the outside, with a solid hardcover adding additional heft to the almost-300 pages.

On the inside, the book also feels quality, with two types of paper being evident. Now I’m not someone with a great deal (or even much) knowledge about publishing, so I absolutely do not know the correct terms, but the art within basically falls into two types:

Sketches – which are displayed on a slightly off-white kind of paper that gives a look (though not the physically rough feel) of an artists’ sketchbook. This is one of those things that works on an unconscious level, and is quite apt for an authentic feeling display of the sketch-art within.

The second type of paper is a much whiter (and fractionally smoother) kind, and is used to display the painted pieces. That’s pretty much it for the physical characteristics of the book, but I figured that it was worth going into, as I’ve certainly purchased products with “Art books” featuring some beautiful work, where the “book” really doesn’t deserve the term. I’m happy to say that in this case, the physical book is a solid and substantial product.

This leads me to the downsides of the book. While there aren’t a lot of them, the artwork has no captions, no dates, so unless you recognise a piece, you really have no context for it outside of being an attractive piece of art. Not a dealbreaker, but it can be nice to know more about a piece than what is displayed on the page.

The other issue I have with some of the presentation is that of some artwork being presented across both pages of a spread. I find this one of the worst ways to try and view art, as so much of the image is list down the gutter in the middle of the pages, especially when a piece of art is not created with that “dead area” in mind. An example can be seen here, and while it’s not done to egregious lengths, I’d prefer that this was not done at all in artbooks – unless – as mentioned, it’s a piece created with that in mind. Still, it’s not a deal-breaker, as it happens only a relatively few times throughout the book.

Now though, we need to discuss the art within. After all, an art book is nothing without quality content, right?

There are a few general themes of the art found within this book. The book begins with a number of fairly generic “medieval fantasy” sketches, which to me, give a “Dungeons and Dragons/Magic: The Gathering” feel (as opposed to a “Warhammer” feel) – these transition to sketches that more strongly feature what I’d call “fantasy vikings” and “fantasy barbarians”

As one continues through the book, the sketches and finished pieces within continue to be clustered within loose “themes”. There are Pirates, Victorian folk, Napoleonic troops, Wild West, Samurai, Mobsters – many of which have fantasy and/or sci-fi elements mixed in. Comic heroes, characters smoking, armoured characters, and on it goes…

At a certain point, while I feel that I could continue to ramble on pretty easily, it’s probably better to show, not tell – especially in the context of the review of an art book. It’s not like I’ll be showing off all near-300 pages of content, and as anyone who actually buys this sort of thing will agree, the purpose of owning a book like this is more than about having access to the artwork – which is why I discussed the quality (and sometimes lack thereof) publications so much earlier.

Sometimes, a piece feels like it has a strong inspiration from another artist, like Moebius (Jean Giraud), other times it looks exactly like you’d think a Karl Kopinski piece would be. I’m a person who can quite enjoy it when I can see influences of other artists in a person’s work – whatever the medium – and the pieces scattered throughout this book are no exception.

If representation of women is a potential issue, you can rest assured that the book features a nice variety of poses, images and modes of dress, and overall the footing is pretty even with the male characters displayed within. Of course, I’m now going to highlight a pair of my own favourite pieces of the female art within this book, and yes, there’s some skin showing!

From my own familiarity with a few pieces, I can see that some of the artwork featured were commissioned for various games. Here’s a picture of Marouda in her Zombicide guise of Angry Mary, for example. As noted earlier, there are quite a few series of images that also really feel like “character art” for other games that I’m unfamiliar with – though it does makes perfect sense for an artist known for their work in games.

Speaking for myself, I find a number of the pieces rather inspirational for my own work as a hobbyist miniature painter. As an example, looking at the female post-apocalyptic ganger above, I fully intend to paint up a Necromunda Escher figure with the art as a direct touchstone.

While I had hoped to have this review done quite some time ago, I’ve barely posted in the last month due to various family issues that have needed my time and attention. Still, we need to have a conclusion here – and here it is:

 

While The Big Kopinski Vol 1 feels more like a random selection from Karl’s sketchbooks rather than a focused collection of any one aspect of his art, I’ve still enjoyed looking through it a number of times now. The broad brush that the art is chosen with, along with the large page count and number of pieces featured within mean that pretty much every time I’ve browsed the book, I’ve found (or more often rediscovered) something that makes me go “oh, cool”.

While I’m personally a big fan of his work for GW in particular, and finished, coloured artwork in general and was a little disappointed in the lack of any of the former or more of the latter, I do enjoy “sketchbook” art quite a bit as well, though often I find it more rewarding to look at when juxtaposed with the finished piece, and being able to view the small changes and decisions in the transition from pencil sketch to fully finished, painted art.

Would I buy it? I actually do casually buy the odd art book. And while I received this one gratis in exchange for the review, I think I would actually be happy to purchase this one, depending on the price asked. As I said upfront, I’m a fan of Karl’s art, and so I’ve been positively predisposed to the book from the beginning – but then the same applies to all of the artist-focused art books I’ve bought.

If you’re a fan of Karl’s art, this would certainly be one worth checking out. If you’re not all that familiar with him or his work, then the art shown in this review would be a good indicator to see what you think.

For further perspective, a couple of other reviews worth checking out from individuals in the blogging circle that I’m a member of would be Dave/Scent of a Gamer, and Spalanz.

The Big Kopinski Volume 1 can be found and purchased from Editions Caurette.

Zombicide “Rick” (Jason Statham as Chev Chelios from “Crank 2: High Voltage”and Angry Mary by Karl Kopinski

Zombicide Jason Statham as Chev Chelios from Crank 2, Angry Mary by Karl Kopinski

Orez and Marouda’s favourite survivors, ready for action.

A couple more Zombicide survivors today – the last two from the previous batch.

Zombicide Jason Statham as Chev Chelios from Crank 2, Angry Mary by Karl Kopinski

…and the results of a couple of unfortunate Zombie Spawn draws.

Zombicide figures are odd ducks. They have some really well done, subtle truescale details like the folds in clothing while at the same time often having soft details on faces and weapons. It’s a limitation of the PVC that they are made from, and while they’re pretty much the best boardgame models I’ve used or painted, I still don’t entirely enjoy painting them in the same way that I do with a metal, HIPS or resin model. Still, they get a lot of use on my tabletop, so if anything deserves to keep a priority rating in my painting (such as it is), then these figures do.

aka Jason Statham as Chev Chelios from Crank 2, Zombicide

Zombicide “Rick” and Zombivor version.

Rick” is a homage to Jason Statham as Chev Chelios from the 2009 Film “Crank 2: High Voltage“.

It seems that Statham’s outfit from Crank is a somewhat popular “costume” for people to wear. I guess it’s pretty flexible and a lot more subtle than going somewhere dressed as a Jedi. Turns out that in the second film, he had some fairly distinctive shoes because product placement. No matter to me, and as they have a look I can replicate on the model, so much the better

Angry Mary – a Karl Kopinski Original Survivor for Zombicide

Angry Mary is an original Zombicide survivor, from the Karl Kopinski guest artist box.

Mary is a popular character whenever one of us manages to draw her, and from our early games kind of defaulted to Marouda’s Zombpocalypse proxy, especially since Marouda managed to draw Angry Mary pretty regularly. So Mary has her combat boots painted as Marouda’s purple Doc Martens in a semi-subtle nod.

Mary’s black fatigues and gloves are pretty dark, though they are highlighted subtly, and in a way to preserve them being black as opposed to grey. I’m just not fond of the whole “shade to white” thing that’s very popular on my own models. Statham’s dark blue jacket gave me the same kind of difficulty. For a change, the photography seems to have picked both out decently.