Aeronautica Imperialis: Imperial Ground Assets (Orc-Slayer-Tober ’19) (Contrast Paint Experiment #13)

Aeronautica Imperialis: Imperial Ground Assets

Wait. Wut? Models that were released this year? Models that were released only weeks ago? What happened to this blog? Oh wait, it’s okay. They’re super simple. Yes folks, this is the Imperial half of the Ground assets box that was released recently fort Aeronautica Imperialis. A game that has extremely fond memories for many people in it’s previous incanation as a Forge World product that was recently re-released by GW-Proper. Now, I’ve been pretty good at holding to my 28-32mm only policy, with the only exceptions being Flames of War that I bought into many years ago, and Gaslands, which only requires a visit to the Hot Wheels/Matchbox aisle in the local department store. Oh, and X-Wing, though those are pre-paints, so they don’t count.

Aeronautica Imperialis: Imperial Ground Assets

Still, I was determined to skip this one, as I did Adeptus Titanicus last year – since I don’t need a new scale with models that don’t cross over into anything else. It was Altsain, of the blog A Tabletop Wargamer’s Diary who convinced me indirectly, as he managed to paint up the aircraft super easily, and talked about how well the game is suited and set up for scenario and campaign play, with a relatively few models, as opposed to an endlessly huge points-based bring-and-battle. So with that, I ordered a bunch of stuff online, and as fate would have it, my Ground Assets arrived before the core set, and so I started working on them.

Aeronautica Imperialis: Imperial Ground Assets

Once again I took inspiration from Altsain, by pretty much ripping off his paint scheme for the Imperial Forces. I did fine that his method of washing with Athonian Camoshade didn’t work so well for me, possibly because of my spray undercoats, and so I instead took the opportunity to bust out the Contrast Paints again. I found that an all-over of Militarium Green gave a nice effect, and then followed up with some Vallejo Model Air Metallic “Rust” (really a brown, dark copper shade of metal) for the trimmings where hje had used a brighter copper, a bit of iron primer, some washes and then a final drybrush of Vallejo Bonewhite. Then some translucent yellow as well as gemstone red and blue for lights across the models. It has shown me how well the Contrast Paints can work on smaller scale models, how much easier this colour was to use over the usual premade wash solution, and it can also be seen that they give quite a stark look to the shading and highlighting, especially following a lighter drybrush to further pick out the details. With a light green rather than a bone colour, they’d have remained much richer and a little warmer.

Aeronautica Imperialis: Imperial Ground Assets

Mine do look a lot more “dry” and muted compared to Altsain’s – who has ended up with much richer colours that are more akin to my usual, but I’m still happy with how mine ended up, especially as an evening-and-following-afternoon paint project. Oh, and some might wonder how these bloody things count as Orc-Slayers? Well, the Rynn’s World Campaigh that the game is based around is entirely Imperium vs Orks, so these models have literally been designed and produced specifically to battle nothing but Orks for at least several months before Another Challenger Appears. So ….yeah.

Also, forgive any typos. I’ve corrected seemingly dozens of them so far, but I’m sure some slipped through. My computer finally gave up the ghost a few days ago, and now I’m getting used to a new keyboard as I do the new-machine-new-install-everything-dance-thing taking up most of my time for the next few days on the replacement. So not as much painting as I’d hoped this weekend…

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #11)

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

The next batch of three from my “I should paint those Zombicide Abominations” run, the Toxic Abominations from the Toxic City Mall expansion. These obviously closely follow the trio of Berserker Zombies from the other day, and were started immediately after those were completed. Like the previous batch, a lot of the work was done with Contrast paints, though I couldn’t resist combining them with “normal” painting techniques as well – which – let’s face it – is always going to give the best results. So after using different greens and combinations (because I mix my colours) from the Contrast range, these were all given a yellow glaze, and then the boils were goven some extra yellow and/or red to bring them to …the boil.

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

Because Zombicide humour, the models are wearing undies or Speedos and wearing fluffy bunny slippers, as well as what may be tanning goggles, sunglasses or sleep masks. To keep it simple and make the three of them a little distinguishable, I went with different accessory schemes for the three of them – red/pink, “white”, and blue. Not sure why the models are covered in little squares, but they’re there on the artwork. I wasn’t sure what to do with them, as they’re a bit of a crappy detail of the sculpts – so I simply painted them flouro, as though they’re Post-Its. Again, because WTF else was there to do with them?

Zombicide, Toxic Zombie Abominations, Berserker Zombie Abominations

As with their Berserker brethren, these aren’t amazing models, but they’re quite decent, especially for boardgame monsters. These also have the benefit of fitting into the Nurgle force if need be as… I dunno? Plaguebeaers? Yeah, that’ll do it. They painted up pretty easily, were another fun (as opposed to shitty) experiment with the Contrast paints, and give me another trio “Squad” for September’s painting challenge. I’ll take that.

There’s a couple of little “Easter Eggs” on one of them for the sharp-eyed as well. Now that leaves me with the Orcish Abomination from Green Horde and the regular ones from the base game to do. And that’s before I get into the crazytown special ones from the later campaigns. If only I could get a break from dealing with other people’s needy and/or helpless bullshit for more than a scattered single day at a time…