After last weekend, the latest unit of my old-school Ogres finally got finished, with the completion of “Bounty Hunter”, who like so many other models I’ve been completing recently was started 10+ years ago. Without too much chatter, here they are:
As I said, this guy had been part-painted and in a minis case for some amount of time probably approaching 20 years – sometime around when the others were started and the initial ones were painted, in any case. I’ve kept as much of the original paint I started with him and worked on the rest. Still, I had one hell of a mental block to overcome in order to finish him.
Gutlagg here was basically finished years ago. I may have even shown him off on these pages before, but now his unit is finished, and he’s been promoted to the unit leader. So hey!
This guy has a name, but he’s usually just referred to as “Ogre Thug”. There are two versions of this guy with just a small variation between them. This one has a small pouch attached to his chest, while the other has a small armoured disc. Since I somehow ended up with three of this guy, including both variants, I ended up converting two of them. One can be seen here, with the original mace head replaced by a hammer head and the spike on his helmet removed. The guy showcased on this page was originally painted in an embarrassingly garish scheme. (Yes, how he appears here is heavily toned down). His weapon mod was also embarrassingly bad. So bad in fact that I don’t think I took any photos of him at all before reworking him. His mace head had been replaced with an Advanced HeroQuest (Or Dark World? Something like that, anyway) Ogre’s Big ugly tree-club with a spike added to it. It looked awful. I ended up adding a Mantic Ogre’s 2-hander blade to it, and it looks roughly a million times better now.
Jes Goodwin Classic Citadel Ogres #1
Jes Goodwin Classic Citadel Ogres #2 – Berserkers!
Bob Olley’s Classic Citadel Ogres
Mantic’s Ogre Shooters: Units 1 and 2. And Based.
Mantic’s Ogre Shooters: Units 3 and 4.
Mantic Ogre WIP 1 (and army concepts/some of the other ogres pre-touchup and rebasing)
Liking the Dark skin tone and the subtle rust effect on the blade of ‘ogre thug’.
Thanks! I’ve always tried to vary my skin tones a little across the figures where it makes sense to me.
Very nice. These old models had way more character than the newer multi-options ones.
They’re certainly far more individual, and will always be my favourite line of ogres. I’ll be trying my hand on the newer ones soon enough, and I have some ideas to paint character onto them, if not individuality.
That are some mean looking chaps. I second the notion that the difference in skintones and obviously dress really adds to the overall impression. Per usual your brushwork is flawless and delivers a contrast rich, well balanced (in terms of colours) unit. I also like the skeletal remains on each base. Makes them look related to each other. Depending on how long these remains already rest there it might be an idea to add some dust or soil to them. Another suggestion would be to gently wash the grass tufts to take away that uniform “freshly groomed“ look.
Good points. I’m in two minds about the skeletal remains. What you say makes sense, but I initially started putting them on the bases after a game against my wife’s undead as a kind of pointed comment, so in many ways they’re “fresh” bones. I might look at doing that to some of the tufts, though I might get a few more units done and then make a proper session out of it. I’d want to make it quite a gentle wash, so as to retain a lot of the brightness, since my two mats are the desert sand and a GW green, green, grass mat.
The thug steals the show for me. The dark skin contrasts with the bright elements in the outfit brilliantly. The Mantic weapon looks really goo on him too, great 🙂
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