Shadows of Brimstone: Trun Hunters + Contrast Paint (failed!) Experiment #21

Shadows of Brimstone: Trun Hunters

So here’s something a little more novel. My Contrast Paint experiment series has so far been emphasising how things have gone well, or taking something that was okay and tweaking it to be a little better, and so on. Today we have an example of when Contrast Paints combined with bad models to create …something not good.

These models are another trip from the Shadows of Brimstone boardgame kickstarter’s extras. The first thing I did was customise them slightly, so they’d be slightly more individual and slightly less a trio of clones. As they’re only designed to be monopose, and don’t otherwise fit well my options for easy modding were limited -and especially so because they’re shit models that I was not willing to put too much work into modding. I I adjusted the arm poses and head tilts. I also gave one of them an old 1st/2nd Edition Space Marine Combat Knife and another one of them a forearm underclaw from a bit of 40k hedgecutter I had in a bits box. Then it was time to paint.

As it happens, my paint scheme aligns with theirs purely by accident, as I’ve only seen the box art for the first time just now after googling it and grabbing the pic from BGG. At one point I considered ochre skin, or green skin with red armour for the “V” look, but decided in the end that I wanted to try out the Ork Flesh and Apothecary White Contrast Paints. You can just how well that worked in the pic above.

Well… that looks shit. I’m just not a fan of that overly saturated  and, well, contrasty green. Especially for flesh, and even including giant space lizardmen. The Apothecary White also didn’t perform well, given how soft and badly defined the details were on these sub-par models and just left.. sort of cloudy stains all over. So with that, this trio sat on the desk for at least 6 months. (These were started before I finished the last Brimstone models, which I posted back in September). Because Tray, they ended up in the queue of shit to get finished. Mostly because I wanted to see the end of them. Which ended up giving me an interesting challenge.

Shadows of Brimstone: Trun Hunters

How to fix them? Possibly impossible. Silk Purses and Sow’s Ears and all that. How to make them look passable for a tabletop? Well, first of all, that horrible green had to go. I just went over the lot of it with normal paint, and gave it a careful drybrish up a few lightter shades to smooth it out and have it look okay. The armour? I thought of Sandtroopers and the 501st guys who weather their armour. So out came a bit of foam and the brown paint, then the silver paint. I didn’t do a real great job here in the end, but I gave the armour enough dirtying and dinging up that it now at least looks bearable and (somewhat) hides the soft details. Blood Angels Red Contrast in their mouths, then picking out their teeth and being a little careful with the eyes help a lot to give their faces some detail, which in turn draws the eye. The green skin of the faces is also decent enough, so these factors combine with the dinged paint and weathering to make the shitty armour more of a background aspect to the models than a visual focus. Three different gemstone paints on the armour lights was a final choice to firther give a way to distinguish the three on the tabletop.

Shadows of Brimstone: Trun Hunters

As with a fair few other models from this month, they might count towards Ann’s Miniatures of Magnitude Challenge for May & June. While they’re not exactly gargantuan, they’re certainly Ogre+ sized!

D&D Monster Manual 22: Wrath of Ashardalon – Rage Drake

Dungeons and Dragons Wrath of Ashardalon Rage Drake

Next up we have the Bad Dog from Wrath of Ashardalon – the Rage Drake. Because apparently it’s not a canid of any kind (even a magical one), or even a duck or goose, but a form of Dragonkin. Well, alrighty then. The model’s base was as warped as warped a base as I ever did see, and even immersing it in hot water, then cold to do a reset didn’t work, as it then re-reset to the warped horrible state that it arrived in. So I found a 50mm round base and cut it off its integral base, glued it down, and then a little roughly added some acrylic paste and scored in those dungeony flagstones.

Dungeons and Dragons Wrath of Ashardalon Rage Drake

I then primed it white and browsed the internets to see what the fuck a Rage Drake is, and what it’s supposed to look like. Most renditions were in the red-to-dark-red range and looked pretty much how you might expect. Not bad by any means, and there are some very nicely painted examples out there. The one that resonated with me though, was one painted in much the same way as I ended up painting mine, with the scales in the skin repurposed to give a lava-through cracked earth (skin) look. Doing something like this would both make the Rage Drake look much mroe defined from Ashardalon (a Red Dragon) and also serve as a bit of practice for that Citadel LotR Balrog that I need to paint eventually.

Dungeons and Dragons Wrath of Ashardalon Rage Drake

It’s a decent model, given the context of it being from an 8-year-old boardgame. certainly more than a few ranks higher than some of the shit I’ve painted from the much more recent Shadows of Brimstone sets in the past few years – but given even this, it’s not a model that compared well with the stuff produced by Citadel, Reaper, Mantic’s newer stuff, or any number of other manufacturers. Instead of looking at this as a drawback, I’ve recently changed my perspective on these D&D models. I’ve been painting them for and as what they actually are – they’re boardgame models from an older boardgame that are meant for the tabletop, not the display shelf. It doesn’t mean they can’t potentially look good, but it does mean the point is to get them from start to finish in a reasonably fast time and don’t sweat the small stuff.

Dungeons and Dragons Wrath of Ashardalon Rage Drake

With that in mind, the Grell I showed yesterday were started one afternoon and completed by the following evening. This Rage Drake was started one evening and completed by the following afternoon. Some of the scales were badly defined and kinda messed up the lava look. Check out the front left shoulder on it and you can see it. Because of the base, the flagstones on this one are a bit deeper and stand out more. Here’s the thing – neither of those details are things anyone but myself is going to care about, and I could spend a bunch of time tweaking those small details, or I could just finish the figure and move onto the next one. Spend that extra time and energy working on a tiny freehand tattoo on a better model. Or playing a game. Or whatever. If a board game model falls somewhere within the first three of the below categories, then it’s good enough to call done and move onto the next thing:

Great —- Good —- Good Enough for the Tabletop —- Bad —- Shithouse.

I think I achieved that much!

oh, and on that very topic – I can see I forgot the wash on his base to tone it down and tie it in with the other models in my D&D Dungeons. I’ll do that tonight or tomorrow, as it’s easy and not nitpicky in the way I just described. This thing is also probably/possibly large enough to figure in as another submission for Ann’s Miniatures of Magnitude Challenge for May & June. I’ll get a scale shot in later, probably alongside Ashardalon once I finish him!