D&D ̶M̶o̶n̶s̶t̶e̶r̶ Hero Manual 42: The Legend of Drizzt – Guenhwyvar the Panther

D&D Adventure Boardgame - The Legend of Drizzt - Guenhwyvar the Panther

Thought I posted this before my little hiatus recently, as I painted this in July – but apparently not. So here ’tis. For those who don’t know (*like me), Guenhwyvar was a 600 lb (270 kg) black panther who resided on the Astral Plane. She was summoned to the Prime Material Plane by the use of an onyx Figurine of Wondrous Power.

D&D Adventure Boardgame - The Legend of Drizzt - Guenhwyvar the Panther

This figurine was last in the possession of Drizzt Do’Urden, who treated Guenhwyvar as his ranger animal companion. She could be summoned to her master’s side for twelve hours every other day. However, it was possible for her to be away from the astral plane for longer, but this caused her to become incredibly drowsy, barely able to lift her head. Due to her nature as an astral being not of the Prime Material Plane, she was highly resistant to biological poisons and quite resistant to physical injuries as well.

So basically, the Magic Panther is the animal companion model to Drizzt in The Legend of Drizzt D&D Advanture boardgame. Given how much “Mary-Sue” criticism Drizzt has received over the years, I’m sure he and his pet panther won’t be dramatically overpowered in game….

Painting was based on the usual methods for painting black hair, and I may have thrown in a dilluted brown or purple wash in there as well to tone down the blue slightly. I don’t fully recall. I did give her a “monster” style base, but I can always add texture later if it works better with her being a PC’s pet.

Zombicide: Green Horde – Barriers (Chevaux De Frise)

Zombicide: Green Horde - Barriers, Chevaux De Frise

About 2 years ago I painted and posted up the other half of these Zombicide 3D Obstacles – the Hedges. These “barriers” have sat around in a primed state ever since, mostly because painting all of those ropes looked like a hellish task.

I didn’t get any pics of them alongside the Zombicide: Black Plague models this time, but I can do that some other time in the future. I did get a couple of these sets, though – and it makes for a decent amount of table coverage as can be seen here alongside my Spartans.

Zombicide: Green Horde - Barriers, Chevaux De Frise

After putting them off for so long, I resolved to paint them last week and did so the day after I did those traffic cones – not too terrible a task in the end, though still not fun. I sprayed them a dull mid-brown, then painted the cut sharp ends with bone, dipped them into my jar of Vallejo Sepia Model Wash, then painted over the ropes using Citadel Contrast Wyldwood, a bit of weathering powder mixed in with matte varnish for the lower parts of the “legs”, then drybrushed the lot from top-down with Vallejo Bonewhite. Then Sprayed with Gloss, Satin and then Matte.

Zombicide: Green Horde - Barriers, Chevaux De Frise

As with so much of the terrain stuff I’ve been painting in the last couple of weeks, these spiked barriers will work in a variety of periods. Mark Morin has a rather interesting history lesson on these types of barriers, more correctly known today as Chevaux De Frise. Although there’s evidence of them being around as far back as the medieval period, I’ve been playing that 100% accurate historical document known as Assassins Creed: Odyssey, and they’re in plentiful evidence there, so we now know that these have been around since at least the days of Leonidas and Socrates!

And once again, these count towards Dave Stone’s Winter of Scenery Challenge!  My Challenge Round-up post for Dave’s Scenic challenge is going to be interesting for sure…