DUST Tactics: Axis Zombies – Speedpaint results.

So as part of the big cleanup resulting from the games room project, I rediscovered my large stash of unopened DUST Tactics unit boxes. I ‘ve also been reading through Sho3box’s blog recently, and the man has a nice collection of Zombies going there. This helped to inspire/motivate me to see if I could paint up the boxes of Nazi Axis Zombies. At first I thought I had four boxes, but then found another two(!)

Many unpainted Zombies.

I elected to use the default DUST grey undercoat as the base coat for the models, mostly due to there being 30 of them, and wanting to get them done quickly. I initially tried a few experiments trying to wash some feldgrau or feldblau into them from my Coat’d’Arms paints, but simply put, they just didn’t work.
Given that these guys were
a) Zombies, so low on the scale of painting importance.
b) There’s 30 of them.
I simply gave up in the end, rather than completely repainting their jumpsuits with a different base coat.

The production line.

I did use these figures as a bit of a testbed for a couple of new mediums I’d found on the net and mixed up – I always find low-priority figures to be good for that  sort of thing.

While I’m aware that the paint on these is very much tabletop quality, and nothing anyone is going to be excited to emulate, I’m noting down the colours anyway – for my own future reference if nothing else.

I drybrushed several layers of grey onto them, starting with VMC Basalt Grey through a mixture to pure Army Painter Ash Grey, then washed down with a 1:1:1 mix of Les’ Soft Body Black, AP Dark Tone (formerly Badab Black, apparently) and my new custom paint thinning mix (found on the net, might have been on WAU) 50% Distilled Water, 30% Liquitex Flow Aid, 10% Drying Retarder, 10% Matte Medium (and 90% love!)

DUST Tactics: Axis Zombies

Hordes of the Things.

Boots are VMC Black Grey with AP Dark Tone (again, I considered brown ankle boots but went with the equally if not more common black).

Bases were painted in VMC Oily steel, washed with a couple of drops of VGC Orange Fire thinned with “Dr Faust’s Magic Wash” – which is 1pt Future Floor Polish/5pts Distilled Water. Then drybrushed with VMA Steel. This was to give a mildly rusted effect, though it didn’t turn out quite as well as I had hoped – though still good enough.

Panzergloves and, erm, Mace Hands (Keulehands?) were VMC Oily Steel, then drybrushed with VMA Steel, then washed with AP Dark Tone (I considered using blue, green or brown as well, but when I asked Marouda we went with Black.) Finally, I painted the little nodules with VMA Rust then VMA brass. I considered a cool glowing green, but I’m just not willing OSL-ing 90-odd little nodules across 60 arms. Especially on speed-paint Zombies. Finished them off after that with AP Soft Tone.

DUST Tactics: Axis Zombies

Grouped into their “Squads”.

I also needed some way to distinguish them in game terms for DUST (where they come in units of 5). I considered painting the bolts on the bases different colours (gold, silver, brass, copper, etc) then thought of painting runes and symbols used by WWII Germany on the backs of their bases. In the end I decided to paint each group of five with different (rotting) flesh tones. I figure this way the zombies can all be mixed up together if they’re running down halls in Incursion, spreading plague for the Dark Legion in WarZone or doing Typhus’ bidding in 40k – but can still be split up into 5-a-side teams for DUST.

Based on that, I just started the skin tones with a mix of Old-GW Rotting Flesh and AP Army Green, then for each subsequent 5 I mixed in other colours. Blended some purple into one set while it was still mostly-wet. Later on, I washed the flesh on the others with purple, brown, green, red and blue AP wash. Eyes and teeth were done with a fine brush and an old VMC off-white paint (the heat label has worn off, so I’m not sure what the paint is anymore!)

DUST Tactics: Axis Zombies

Harsh shading, unhealthy complexions.

As you can see, the figures are harshly shaded by the drybrushing and washes, and far from my best pieces or works of art. No argument, there are much better-painted examples of these out there on the net, and if I’d had one box of five, I’d have taken much more individual care. But – they’re zombies, so I think harsh and dirty works for them (I doubt they have a lot of laundry done). They’re a horde, so fast and effective is what I was after, and, well, they took 6 days from unboxing to varnishing – and that’s 6 days of doing a little painting and a lot of other stuff. While I wouldn’t use this method for many other figures, I think it worked here and I now have a bunch of figures that can work pretty well across several settings, as well as – obviously – for the boardgame they’re made for.

Finally, there’s the issue of blood and gore. I do own a pot of Tamiya Clear Red. I recently bought the embarassingly-named GW Blood for the Blood God and Nurgle’s Rot, and look forward to an opportunity to test them out. While I enjoy a bit of splatter from time to time, and as I mentioned earlier, I don’t see these guys getting their uniforms/jumpsuits cleaned very often – they’re clearly also not feral zombies, as we have in most zombie media. These guys are pretty obviously product, tools, “assets” of their controllers, so they’re not getting out there into the streets and just tearing the shit out of people. About a third of them also lack hands, having two Keulehands, which I imagine makes the whole “tearing gibbets of flesh off a victim to consume them” thing a little more tricky anyway. These guys also seem more mummified by ways of preservation, rather than decaying – which again makes some sense if you view them as a created commodity, rather than a freak of nature. (And yes, I’ve seen the awful looking 1:6 scale figure, but these look quite different from that as sculpts). So given all of this, the fact that they’re not obviously decaying, and that their heads are the only fleshy bits of them visible (no rents in their jumpsuits!) I’ve left them clean of blood, gore and pus – Just as World Eaters don’t need to always be covered in fresh or dried blood spatter, neither do all zombies.

DUST Tactics: Axis Zombies

The completed Horde.

Review: Dungeon! The Board Game

Something a little different this time. A mini-review of the re-released Dungeon! board game, by Wizards of the Coast. I’d played the original (Jedko Australian Edition) many times as a young’un, back in the 70’s(?), 80’s and 90’s as my older brothers were into D&D briefly back in the day. I’d also picked up the 1989 (giant board!) edition from TSR when it came out, though I may be missing some pieces from that one now.

So when I saw this one for the low price of AU$24 from Games Empire,* I grabbed it within a few days. (2018 edit – it’s $28 now – still worthwhile!)

This edition carries the full Dungeons and Dragons branding on the box, something that neither of the other versions I played have, despite the historical links that both games have. The components and cards have some nice artwork on them. Certainly far better presentation than the 1989 edition, though the tiny line art of the original holds a special appeal to me. The cards are a little cluttered though, but still easy enough to work out what’s what. The cards are tiny though, and to keep costs down, you no longer get a “full compliment” of monsters for each room and chamber. I’ll explain in a moment.

They’ve changed the classes again. In the original you have an Elf, Hero, Superhero and Wizard. In the 1989 edition you had named characters such as “Floid the Warrior” and “Madeline the Paladin” – the characters in the ’89 edition are Elf, Warrior, Thief, Dwarf, Paladin, Wizard, so there’s some expansion in there . With the new edition, they’ve been updated to more modern D&D tropes.

We have the (Halfling) Rogue, (Dwarf) Cleric, (Human) Fighter and (Elf) Wizard – pretty much analagous to the original four in that order.

I honestly don’t know what the playing pieces for the orignal were – we always played with miniatures from Minifigs’ fantasy range. The ’89 edition has 6 plastic versions of Ral Partha metals of the day. The 2012 edition has card standees. We just used some appropriate GW Fantasy figures instead of the standees.

The rules are quite simple and well laid out, in a full-colour folded pamphlet. They’re also available as a free download on the WOTC website.

A smaller board this time around.

In order to cut the costs of production down, they’ve changed a few things. The board for this edition is much smaller then the ’89 edition. About 75% of the size, with about 70% of the play area. The cards are the same tiny size that they ever were, but due to the shrinking of the board, you no longer lay out the dungeon before playing with treasure, then monsters, then play. Now you put the monster and treasure cards into stacks, and as you enter new rooms and clear them, you add “coffin” chits to represent cleared rooms. When you get your butt kicked, you put a numbered chit next in the room instead and put the mob at the end of the board at that number point, along with the treasure they looted off you. It actually works well in order to speed up setup by about 90%, but there’s a bit of danger of forgetting to lay in the coffin chits. Along with this, they’ve cut down on the number of included monster cards – no longer including enough for each room and three for each chamber. Now you just use them till you run out, then reshuffle the discard pile.

The board artwork for this edition is miles better than the ’89, which featured some pretty ugly-but functional room layout. I was honestly shocked when I opened the ’89 version back then and saw they’d changed it. The new one looks good – like a reworking of the original, but can be a bit hard to work out what’s going on – mostly because of the shrinkage. If I could get hold of a 1st edition set, I could compare, but I don’t think I’ll see my brother’s set again after all these years…

Much nicer artwork – very reminiscent of the original, but some of the spaces aren’t always clear.

Playing it for the first time in many years, I’ve got the following thoughts. It’s a really, really simple game. Something like the Castle Ravenloft boardgame plays like Descent 1st edition by comparison. It’s really more of a D&D-themed kids/family game. It’s also pretty heavily based on the luck of your dice rolls. Having said that, it’s still fun as a light-hearted and (as of this edition) pretty quick game that you can pick up and play with people who aren’t really into more complex miniatures, war and board games. The premise and gameplay are simple and easy to get into. There’s a little bit of optional rivalry – such as when I ran towards the monster that stole my wife’s magic sword and secret door card so I could kill it and steal her loot – which proved to be the edge that just won me the game later on.

I won! Hurrah for me! Also, lucky dice rolling.

Overall, I enjoyed the newest edition of Dungeon! Some of that is clearly a childhood affection that remains, but given it’s low price and accessibility to non-grognards, I’d still give it a recommendation. It’s a good game to play before diving into something deeper on a games night, or a light game for an afternoon or evening.

I also asked my wife, aka Marouda for her opinions on it, since she hasn’t played it for years either.

The game was pretty straightforward and fun with just 2 players. There weren’t too many rules so would be good for very young players, families and when you just want an easy game. I played a cleric during my first game as a cleric only needs 10,000 gold to win the game and not 20K or 30K as for the other classes. However I found my cleric found the level 3 monsters tough. Depending on your class the various monsters for each level will be tougher or easier to defeat. It did not help when I lost my magic sword and secret door treasures. I will probably play a character that requires 20,000 gold to win as I will be able to gather more loot in the lower level dungeons, anyway that’s my strategy.

*Note* I have no affiliation with Games Empire, I just find them to be a great local AU place for boxed boardgames, card games, FFG, heavy stuff, etc. FoW stuff is about the same price as going to the UK. Mostly stuff is 20-25% off usual retail with no need to jump through hoops or a complicated discount scheme. Some things are a couple dollars more than going to the UK, or sometimes a little less. $10-15 postage depending on how much you buy. When all else is equal (or close enough to equal) I’m fine with paying a little bit more to support a local retailer.

On that note – they’re much friendlier than similar places located in Bentleigh and handily, not surly/rude bastards on the phone like places located in Bentleigh. Oddly, since they’re interstate, I also get stuff much, much faster than places located in Bentleigh. So local isn’t quite as local as I’d like, but service trumps distance. c’est la vie.