Dark Angels: 7th Squad (Assault), 2nd Octavius Crusade Company.

Dark Angels Space Marine Assault Squad.

Assault Squad Terath is the third of my Dark Angel squads that I built back during 3rd edition Warhammer 40k. Originally 8-men strong, I’ve recently painted an additional pair of models to bring them to full strength for 8th edition.

Dark Angels Space Marine Assault Squad Sergeant, 3rd Edition Death Company

Dark Angels Space Marine Assault Squad Sergeant, 3rd Edition Death Company

Dark Angels Space Marine Assault Squad Sergeant, 3rd Edition Death Company

The Sergeant is originally from the second range of Blood Angels Death Company figures, specifically #5  – These were created via Mike McVey’s sculpting of additional details over the top of Jes Goodwin’s plastic marines, recast into metals. I chose him as he was clearly an assault-style marine, was different to the one (or two) “standard” Assault Sergeants of the day, had some bling and was easily armed with whatever I wanted due to separate arms. I gave him a Power Fist and Bolt Pistol/Combat Shield Combi, which I decorated with the Company badge.

Dark Angels Space Marine Assault Squad, 40k Second Edition, Plasma Pistol

Dark Angels Space Marine Assault Squad, 40k Second Edition, Plasma Pistol

The “special” weapons of those squad are a pair of Plasma Pistols. My next Assault Squad (for whichever Astartes force) may well have a bit more variety in it in terms of Flamers and Eviscerators, but like most all of my “resurrected” squads, these guys remain armed with what they were armed with originally.

Dark Angels Space Marine Assault Squad

Dark Angels Space Marine Assault Squad

Dark Angels Space Marine Assault Squad

The Squad Corporal is one of the two models I built and painted recently. In game terms he’s identical to the troopers in the rest of the unit. In the event that I (or anyone else playing them) decides to split the 10-man Squad into 5-man Combat Squads, he’ll be the one to lead them. No functional difference of course, but the model follows the lore – which is how I like to do things. He’s built from a mix of plastic Marine Vanguard and Assault parts with a metal DA shoulder pad and a Templar “knight” style head.

Dark Angels Space Marine Assault Squad, 40k Second Edition

Dark Angels Space Marine Assault Squad, 40k Third Edition

The troopers are made up of two trios of figures. First there’s the 2nd Ed Assault Marines with 3rd Ed arms and weaponry, and then there’s the 3rd Ed Assault Marines, using Tactical (standing) legs in order to fit in better with the 2nd Edition models. (And to free up some running legs for the “charging forward” element of 3rd Squad!) The central figure with the 3rd ed helm is the second of the 2nd edition metal Sergeants released, with a headswap to a plastic marine. He would have been the squad Corporal, except I preferred to incorporate the metal shoulder pad as well as the pad with the nameplate, and both in black – and I didn’t want to mess with this figure beyond rebasing him as he was completed back in the day and I’ve always been quite happy with him. The second of the figures painted to bring this squad up to 10 men is one of the 2nd Edition metals above. If it’s not obvious which model it is of the three, then I’ve done my job of making the new guys fit in with the old.

Dark Angels Space Marine Assault Squad, 40k Third Edition

Hunting the Fallen…

 

18 thoughts on “Dark Angels: 7th Squad (Assault), 2nd Octavius Crusade Company.

    • Thank you, Ann. IRL the weapons pop a bit but the rest is pretty muted on the table – even with the bone details. I need to get better at photographing the DA!

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  1. Great stuff. The 2nd ed era metals look pretty damn good with the 3rd arms – probably that’s the best of both worlds. I think I could perhaps even replace my beloved 2nd ed era bolters with the Phobos pattern ones from the MkIII sets. I really must stop reading your blog as it’s giving me too many ideas as to how to finish my own marine armies.

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    • Thanks mate. I have to admit you’ve inspired me to dig out my old unpainted and unassembled 2e marines. I know what to do with the couple of Assault marines I have unbuilt, but I just don’t know which army to build the Tactical marines for?

      I’ve got plenty of DV Dark Angels and over the years I’ve now got very specific ideas (and parts, and models) in mind for Crimson Fists and Black Templars and Wolves and Carcharodons and Raven Guard and Minotaurs and Blood Angels and Flesh Tearers. Any ideas?

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      • Well, the (Space Marine) projects I would like to do are:
        0. Finish my Grey Knights force and make it compatible with 8th edition
        1. (Primaris) old school Ultramarines
        1A. Legion of the Damned (damn you!)
        2. Old school Blood Angels army fully airborne (jump packs) assault force with land speeders for vehicles (if any) – (though it would also be cool to do this as White Scars – love the colour scheme)
        3. Old school space wolves – a small force assault force consisting of wolf guard, a few grey hunters, and a few vehicles
        4. Marines in camouflage – possibly a few Blood Angels squads in desert camouflage with vehicles (so they can keep up with the jump packs) and some jungle camo marines (check out this post – exactly my idea: http://cultofthefourarmedemperor.blogspot.com.au/2015/12/fellow-antipodean-oldhammerer-captain.html )
        5. If I haven’t died of old age yet – some shooty Crimson Fists and/or Black Templars

        So White Scars maybe!? 😉

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        • I knew you’d be a good choice of person to ask about this.
          I didn’t mention by Grey Knights (or Deathwatch) since they’re not “normal” marines, but I have both of those on the (eventual) list. Maybe I should bump the GK a little higher since I just ordered their 8th book, but it’s going to take a chunk of time to get the stuff already out done…
          I have a few old-school RT metals painted as BA, though I’m not sure what to do with them, since they don’t fit into any of my “proper” plans.
          My Wolfy McWolves are going to be a mix of mid-and-new school, so 2e+. They’ve got their own dedicated metals to go with the newer plastics, though.
          I’ve got no full plans to do any camo marines, beyond all of the scouts (barring Templars who aren’t really scouts). Lots of Imperial Guard for that sort of thing. I recall some Wayne England artwork that fits the Camo Terminator bill, as well as the similar WD cover. It’ll be nice to see your homage to that as well as the cool, linked stuff).
          I also forgot about my planned white Scars. That’ll be another one of the super-limited forces built basically for a painting & modelling project – and in game terms basically just for allying. 2-3 heroes and 2-3 squads including bike squads plus maybe a dread and/or rhino – like the Carcharodons in many ways, though different in actual makeup.
          You did hit on the answer, though.

          Ultramarines.
          My first RT-era army, painted in Moody Blue with old-school metals and markings across the board. They kinda got messed up when I changed things when 2e came around and I went over the original models’ bolters with yellow and red and such. Then Moody Blue got booted (and then discontinued), and the models sat in a case. Some awesome for the old-days paintjobs got stripped in a day of stupidity, and they’ve languished in the bottom of a figure case in the too-hard basket ever since. I have picked up stuff for them over the years like all 3 Calgars, their Veterand and Tyranis Hunters and some FW stuff and even Robby G in his big friendo box, so it makes sense to add those older models in as a link.
          I still don’t know how to properly resurrect them, but I think they’ll be some sort of hybrid of RT, 3rd edition and the modern look, but they’re the obvious choice for the unadorned 2e metal marines. Thanks!

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        • Ultramarines are a tough one. In the Rogue Trader days they were often darker than they are now, to the point of almost looking realistic in some ways, albeit as a sort of police force rather than a military unit. They often even had vehicles painted in dark or mid grey as I have seen in a few older White Dwarfs, but I am a child of 2nd ed so it’s a bit before my time. 2nd ed was obviously very bright and the current look sits somewhere in between those extremes. I’ll be interested to see what you do.
          And very interested to see your White Scars; Paul Sawyer’s Scars army which appeared in WD230 I think is still one of the most inspiring things I’ve seen along the way and the only reason I haven’t decided to go ahead with them is that I keep being drawn back to the Chapters that have a quasi Latin or Roman heritage (as I just really love the Classics).

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        • And yes, those old Wayne England pieces are a major source of inspiration for the camo Marines, they even were specifically Blood Angels in at least one of the drawings. Wayne England really was the best GW had in terms of artists along the way, in my opinion at least. There is also a photo of a desert camo Blood Angel in the RT rule book and a drawing of a land raider of theirs in desert camo too. Plus the Blood Angels are in the box art for 2nd ed so I owe it to them I think to render an army!

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        • Yeah, My RT-Ultras are painted in the darker (Moody Blue) scheme. I think the thing to do with them will be simply to repair the damage I did to them when I repainted bits of them in 2nd Edition, by re-repainting them to closer to their original form.
          Newer models like the 2e+ will be perhaps a little brighter, though I’m torn between avoiding the bright “Ultramarine Blue” look and not being too dark so that they look too much like the Crimson Fists that I’ve been planning for a decade or more. Maybe some of the fancier units will be that bit brighter, though I’ve seen some lovely work recently using metallic blues, so there are quite a few options there.

          My White Scars will (probably) be based off a combination of Sawyer’s army, the HH art and possibly with a few Polish elements thrown in. I know Space Mongols ≠ Space Poles, but I like the Winged Hussar look and despite the Ravenwing having co-opted some of that, the Scars have the correct colours so incorporating some elements should not be too difficult. Not a top priority in the queue, though. The PA armies that have painted and half-painted models need to be first up.

          And yep, DC BAs have been a part of the imagery since the beginning. I think that RTB01 Sergeant-cum-Captain BA in Desert Camo was a major inspiration for so many of us back in the day. Might be a fun little homage/nod to add to my eventual BAs, actually…

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        • So much to do… I feel tired just thinking about it! In disastrous news, I just found out that Fantasy Flight Games is releasing a Star Wars tabletop miniatures game later this year… sigh; yet more to do (not buying is sadly not an option).

          Liked by 1 person

        • Yeah, my plans for SW:Legion are pretty much to follow the same as X-Wing, Imperial Assault and Armada: Wait till they’ve been out for awhile, then buy a hundreds and hundreds of dollars worth of it from discounters so that I’m set for life, despite playing it only a few times so far (XW) or not yet at all ever (IA,A).

          Liked by 1 person

  2. Pingback: Minotaurs Space Marines – Apothecary Heliodorus (2e, 1995) | Azazel's Bitz Box.

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