Mantic Ogre Shooters – Units 3 and 4: 2013-2015 (a year on)

Despite the difference in dates, it’s “only” 14 months since I last updated on these figures. As I’ve noted before, while Mantic’s Ogre models do turn out nice enough, I do not enjoy painting them. My cunning plan was to cockblock myself and not allow myself to paint the “fun” Ogre models until after I finished the second batch of shooters. Since I hadn’t worked on them in 13 months, I think we can safely state that particular plan wasn’t the best. It was one of those 3am epiphany-type things that actually got me to finish these. Getting back into painting again after almost 3 months, wanting to paint Greeks and Romans, and thinking about the mess on the desk resulted in the thought of “just finish the fricking things – they’ll probably only take a couple of hours to finish” replacing the usual “shove them out of the way”. It’s the same thought process that helped get those Skeletons out of the way as well as a several of the other odd figures that I’ve recently shown and will continue to show shortly, and will also have some Elites for my Gondor army finished and off my desk in a couple of days. Or within a week. Or two. Hopefully.

Mantic KoW Ogre Crossbows. Leader with Citadel head.

Mantic Crossbow Ogres – Rear View

I went with red tabards for these guys, so they’re distinct from the blue of the original two units, though sometimes they’ll potentially be combined into regiments of 6 rather than troops of 3. I’ve kept the tabards a dull red. I feel there’s no need for them to be overly highlighted. I’d been looking at the shields for months thinking about adding some red to them, and I think it’s worked well to add a little more colour and interest to them. As I mentioned a long time ago, I used Citadel Ogre Kingdom heads on the leaders of both units since Mantic has an incredibly limiting six total heads for their ogres – most of which are average or below quality.  (Along with only three body types!) The Crossbows are equipped with the “Jar of the Four Winds”, which I’ve represented by cracked amphorae filled with lemon-lime soft drink-coloured …liquid.

Mantic Kings of War Ogre Blunderbuss Troops. Again, the leader has a Citadel Ogre head.

Mantic Kings of War Ogre Blunderbuss Troops. (rear)

The blunderbuss unit had a bit more reposing, in an attempt to make them a little more interesting (or less uninteresting?) I also gave them bucklers and a shield on the boss to aid in this. It wasn’t until the end of painting them that I finally decided on painting the shields red.

I’d hoped to finish all six of these in a week from getting “motivated”, but in the end it took closer to two weeks to finish the Crossbows and a further month to finish the Blunderbusses, but that’s largely due to the fact that I still found it quite hard to make myself sit down and finish them. I found breaking them up into their sub-units just made it easier again. The trouble being, obviously, that I didn’t really enjoy working on them. Now they’re done, I’m happy enough with them to use them or look at them, but I’m in no rush to work on more of them. I’m planning on getting back into painting more interesting and fun Ogres – not Mantic ones for awhile! I’ve actually got two more units almost done – each both lacking a single Ogre to finish them.

Here’s some shots of the Ogre Army in progress:

The Ogre Battle Line …so far.

Ogre Battle Line – Left Angle

Ogre Battle Line – Right Angle

Ogre Index:

Jes Goodwin’s Classic Citadel Ogres #1. (Nov 2013)

Bob Olley’s Classic Citadel Ogres. (Nov 2013)

Golfag’s Ogre Mercenaries. (April 2014)

Mantic Ogre Shooters: Units 1 & 2.  And Based. (Nov 2013) WIP (Oct 2013)

Mantic Ogre Shooters: Units 3 & 4 (Feb 2015) WIP (Dec 2013)

Mantic Ogre WIP 1 (army concepts/other ogres pre-touchup/rebasing)

8-player Kings of War Battle Report

So it’s been awhile – almost a month since my last post. Combination of being tired from work and watching The World Cup (it’s on in the early AM hours, here), poor weather, no motivation to take photos, and going through boxes and boxes of stuff that had been in storage has all ganged up, even though I’ve now had more than a week off from work (though with unrostered days in, and work at home – the nature of “holidays” in my work, I’m afraid. Also, friends coming over a fair few times for some intense 4-way-LAN sessions of Dead Island.

The 24 tanks I ordered from Korea for Zavod 311 have come in, and I’ve almost finished the assembly on 4 of them. Pics in a proper update, later. I received some much-needed bits from a Dakka-friend, Carlos13th – to create a couple of musicians and such for Gondor. Also a work in progress that I’ll share later with proper photos of the figures.

What I have today, though are some photos taken from a large 8-player Kings of War battle last Saturday night. Our regular LAN-and-other-gaming friends, Pyro and Orez brought some of their old-timey Pathfinder friends over to play some games. We ended up playing KoW – 1800pts per side with each player controlling roughly 600pts. It took a fair while, mostly due to people getting to grips with the rules (and I haven’t played much lately, either!) and a fair amount of planning and bickering between allies and opponents alike, as it the nature of very-multiplayer games.

1st Turn

The Order of Battle on the Good side was comprised of a 600pt Basilean contingent, led by a Paladin with holy book (army standard) and Wizard, featuring a unit of Mounted Paladins, Foot Paladins, Men-At-Arms and a unit of Heavy Bowmen. These were all proxied from Rackham Confrontation Lions pre-paints, which resulted in much better looking Men-at-Arms models! Unfortunately, due to some issues with the Elohi figures (terrible arms and weapons) they didn’t make it to the field this time. Once I’ve found parts to proxy their horrible, mould-lined and ill-fitting arms and weapons (as I already have for the heads) then they’ll be painted and join their mortal counterparts. Mantic… almost!

Allied with the Basileans was a 600pt contingent from Minas Tirith. The Men of Gondor (Armies of Men) were led by Beregond, a standard bearer, and were made up of a unit each of Knights, Shieldwall, Spear Phalanx, and Archers.

Finally, sub-commanded by myself and Orez were 1200pts of Ogres. Warlord on Chariot, Standard on Chariot, a Shaman with a unit of Berserkers, one large unit of Ogre Warriors, two small units – one standard and the other with 2-handed weapons, and finally, a unit each of Crossbows and Blunderbusses. And I think I may have forgotten a single-ogre unit that might be supposed to be in there as well.

Fighting for the Evil Team on the day was a battle-tested 1200pts of Pan-Elven force (Twilight Kin), led by a mounted High Priestess, A Dark Avenger Hero and Standard Bearer on Cold Ones. The troops were a large unit of Knights supported by Spearmen, Darksome Guard with 2-Handed weapons, Shadows, Wardancers (Blade-dancers), Gargoyles and Heralds of Woe (scout cavalry). Finally, a Reaper Bolt Thrower.

Their allies were 1200pts of Undead, worked out the day before and based on “What undead stuff do I have painted?” So an unusually hard-hitting, elite-style undead army with one unit of skeletons, one unit of ghouls, one small unit of mummies, 2 units of Wraiths (Army of the Dead), a unit of Werewolves (Rackham to the rescue, once again!) and a Balefire Catapult, all led by a Liche King, played ably on the night by the Mouth of Sauron.

Bad guys move across the table at speed.

The Forces of Light prepare to advance.

Prepaint Rackham Lion Knights Line up for the charge.

Their opposite numbers – Dark Elven Cold One Knights. Painted by eBay. (Except for the WIP bases, done by myself).

Paladin Knights charge into the slowly-retreating Dark Elves

The Armies maneouver across the battlefield while the evil generals confer.

Getting close to the big clash!

Paladin Cavalry wiped out, but here come the Ogre reinforcements!

The centre lines begin to make contact!

The side of Good surges forward!

The Grand Melee

Ogres smash into the Elves!

In the end, we played 4 full turns, no scenario. After one of our number let us know that he had to leave shortly, the game took off at a much faster pace. So we were finished by around about midnight with what was effectively a draw – 3 units destroyed on each side. Thanks to all for coming, and especially PE for taking photos, since I forgot to bring my camera out to the room several times, so all of these photos are thanks to him.

Overall I felt that the Undead and Elves had a significant advantage in that they both had an artillery piece each, while the good side had none (this will be rectified!) and a significant speed and manoeuvrability advantage – the Werewolves with Speed 9 and Elves with their fast cavalry (S9) units overwhelm all of the others (Ogres merely go from S6 on foot to S7 in a chariot for some reason) and the units with Fly all being on the Evil side – Gargoyles and 2 units of Wraiths. Again, this will be balanced out when the various armies that I’m building start to fill out towards 1500 and 2000pts.

Ogres will get Red Goblin Cavalry (played by wolves without goblin riders), and units of chariots (played by Ogre Stonetusk cavalry)

Gondor will get Trebuchets and Ballistas as well as Rangers of Ithilien and Swan Knights of Dol Amroth (using Elven Ranger and Elven Knight stats respectively, as befits the elite of Gondor – but no gunpowder or Ogre units, despite the KoM list, as I want the army to fit the Gondor theme.) As well as more foot troops. And eventually, they will be joined by my unpainted Rohirrim.

Basilea will get their Elohi Angelic units and possibly some exotics like Griffons and Phoenixes, as well as more foot troops.

The Undead will ironically, get more non-elite units – more skeletons, ghouls and zombies to fill out their numbers, as well as undead cavalry, wights and more heroes to Dark Surge their minions forward.

The Elves will be split into two forces (once a lot more painting happens – High (Blood) Elves with their woodland offsiders, and proper Druchii – Dark Elves. This will mean warhawks, and possibly treemen/Ents and perhaps a Phoenix on the High side, and things like Manticores, Hydras and even a Cauldron of Blood on the Dark side.

And then I can start on adapting Nurgle, Chaos Warriors, Beastmen and Chaos Dwarves. I really can’t wait for those