Painting Skeletons – A Warm Bone Tutorial.

Like great men everywhere*, I’m always happy to share my methods and techniques when asked. In this case, Imperialrebelork asked me if I could share how I paint the bone on my skeletons and other undead, and as I had these guys coming up in the queue, they provided me with a perfect set of models to use as an example. It’s a pretty simple system. Pretty much base coat, two down and three up.

*Note – I’m not calling myself a great man, just saying that like great men, I’m happy to share. 😉 – OR AM I?

Cleaned model & Primed model.

The first thing was the usual. Cleaning the models. In this case, a mob of 22 metal “fir bolg” skeletons from Brigade Models. I’d have taken a photo, but I forgot and it doesn’t really matter. Unpainted bare metal models glued down to plastic slottabases. Not a huge stretch of the imagination, amirite?

Now usually, I prime skeletons white. I know a lot of people prefer to start dark, but I’m the opposite with skellys. In this case, I did something a little different to my normal way. I recently asked Marouda to grab me some spray paints when she went past a local hardware place. I’ve been using Several Shades of Grey on some scenery projects that I haven’t yet shown, and also asked her to pick this one up for me, as a trial for undead.

White Knights Squirts – Gloss Cream – AU$7.45 from Bunnings.

We all know that GW cycles through a bunch of different coloured sprays for basecoats every few years before losing interest and discontinuing them, and Army Painter cans are popular. Both cost around AU$30 on average last time I cared enough to look. This can was less than ten bucks. I’ve had mixed results with Army Painter and Rustoleum on models, but nice cheap White Knight seems to come through every time. It’s good stuff. I’d have been happier with matt, but it’s a base coat and I’m going to seal them when it’s all said and done anyway, so whatever.

After their spray with White Knight

Now usually, I spray prime white, then I paint all of the bone elements of the model with Old-GW “Bleached Bone” or the equivalent. (Ushabti Bone, Vallejo Bonewhite, etc). – for something different, I gave this paint a test, and it looked just fine. No problems with coverage, etc – so I did the whole lot in it. Except for one model who fell down on my desk that I missed – Little bastard! Since it’s a spray it didn’t manage to hit every little bit, so the choice is to tidy up with Bonewhite (as I use the Vallejo) or respray depending on how much is missed.

A choice of bone basecoats

Assuming that you don’t have a local source of cream/bone coloured spray paint, or just prefer not to, these are a few paints that would work just as well. I’ve never used Flayed One Flesh and am unlikely to since I’m quite happy using the last of my old-school bleached bone and the Vallejo Bonewhite – the same paint I use for touchup after the spray.

With and without the first shade layer.

The first shade layer is applied with a very-thinned “Snakebite Leather” or equivalent. Lately I’m using XV-88, which – despite it’s ridiculous name – has a colour and consistency that I like very much. Often when painting over traditional paint I use saliva to thin the paint. I drop a little drop of clean saliva (no bubbles) into the palette and a drop of paint next to it and then draw them together. Saliva has a slightly more “elastic” quality to it than mediums be they water, Lahmian Medium, Windex or commercial acrylic medium. This allows better control with the brush when moving it around on the model. Blame John Blanche and a very old White Dwarf’s “Blanche Itsu” article.

All of these paints are effectively "Snakebite Leather" for the first shade layer.

With these models, I used windex and water. The nature of having used a gloss enamel spray can for the base coat meant a much smoother finish to the models than if I’d painted them with white primer followed by acrylic miniature paint. As you can see above, the flow was smooth, and white there are a few tide marks left in spots like the shoulder blades and near the arm joints, that’s fine – they get fixed later. You can also see that as well as going into the recesses between bones and joints, the wash also stains the bone slightly.

Second layer of shading – almost a lining exercise. After (left), Before (right)

The next step is the second layer of shading. I use a very dark brown paint – and again that can change from batch of skeletons to batch. Once again I thin the paint right down via either saliva or various mediums. This second layer of shading is something I’ve only started doing in the last couple of years. Might have even been last year, but I think it adds nicely to the final result – though I guess it’s optional if you’re wanting to get them done a bit faster. This time, I shade only between specific bones. Between and underneath the ribs, and then I do major joints. So elbows, knees, hips, the jaw, sometimes between the fibula and tibia (lower leg), sometimes between the radius and ulna (forearms). I also line between the fingers and toes but not the metacarpals and metatarsals (the bits of our hands and feet usually covered in skin). Sure, it’s not especially realistic to have the fingers defined but not the metacarpals in a skeleton but it’s a visual look that works since we’re used to looking at fingers and toes.

This Model Air paint: 71.041 Tank Brown – is my current go-to. I had to write the number on the label after it wore off the main part.

The important thing here is to keep the second layer of shading to joints and holes, etc only. We don’t want to be staining the top layer if at all possible. I do go over the mouth and teeth area, as well as the nose, eye sockets and a very subtle-thin bit in the sphenoid – where your temple is behind the eye sockets/orbitals.

Any of these will work. The AP is a bit lighter though, so would be my last choice.

Now our two layers of shading are done – the “two down”. We do our three layers of highlighting – or the “three up”. The first layer is the same bone that we used for our basecoat, as seen up the page. Thin it down nicely (saliva recommended) and then carefully overpaint the bones in spots where they’re raised – leaving the lower and most recessed bones untouched. This is where we start to neaten up the tide marks and other messy bit left by our two layers of shading. The first layer of highlighting is essentially restoring the base coat colour to the model where it’s needed while neatening and leaving the shading that we want to keep.

L-R: No highlight, Layer 1, Layer 2

The second layer is pretty simple as well. With a lighter shade of the same colour (or add white) we highlight more of the edges of the bones, top and sides of the skull, the parts of the ribs at the forefront of the model, the spinal column, the raised portions.

L-R: Layer 1, Layer 2, Layer 3

Finally, the last layer is done with an almost-white paint, and here we only paint the top of the skull and facial details, the very tips of fingers, and upper and outer edges of bones and joints. The tips of the spine. I use a very fine brush here to pick out individual teeth. You can see it most easily in the pic above on the ribcage and the skull.

A selection of highlight colour options. The Vallejo are 72.101 Off White and 72.098 Elfic Flesh

The two colours I use here are both Vallejo Game Colours: 72.101 Off White and 72.098 Elfic Flesh. At this point it’s a matter of painting (or finishing) any cloth, armour, weapons or other junk being carried around by your Skellies, sorting your bases, and you’re pretty much done.

I are finish! (this image is unfortunately a bit overexposed/washed out)

Now this method isn’t going to win any Golden Demons or Crystal Brushes, but it’s a relatively quick, easy and simple way to get a “warm bone” look, uses a limited palette of 5 colours and I’m happy with the results. It’s even simple enough that I can manage to chip away at it in my lunch breaks at work.

Another batch painted using the same techniques, photographed with different (better!) lighting.

Undead Cavalry – Conversions

Undead Cavalry - Conversions

First up, I’m not the one who converted these – I picked them up on eBay from someone who was clearing out a lot of Warhammer stuff, and didn’t realise that they were conversions until much later when I was trying to work out what they were so I could sort out a standard bearer. The torsos, shield arms and heads appear to be from Grave Guard, the horses are the long-serving “Skeleton Army” horses and could have come from almost any kit of the last 25 years, which just leaves the Glaives/Lances and legs. Unarmoured Skeleton Legs could be off any number of kits, and I suspect that the glaives come from another current kit, though I’ve got no idea which one.

As is often the case, when I started painting these guys I had great progress for the first week or so, getting a lot of them done. Unfortunately, I then decided that I should build that standard for the unit to paint at the same time for consistency, at which point the entire project stalled out for 6 months. Last week it was their turn to be finished and gotten off the desk. I’ll sort out the standard bearer later.

Undead Cavalry - Conversions

They were originally mounted (and I was painting them) on standard 25x50mm GW cav bases, but partway through I decided to cut them off and stick them on 40mm rounds. Makes it easier to call them a larger unit in KoW, and also allows us to use them as (slightly over the top) Oathbreakers/Army of the Dead in LotR SBG.

The’re a little plainer than they should be, since I’m still waiting on my cans of matt varnish that I ordered 2 weeks ago. I called the place on Friday and it turned out that they never got ordered because the guy who took my order has been sick (for 2 weeks?) and the other guy didn’t know what the note was about, despite my name and phone number being on it. (Now that’s service!) So he ordered them on Friday and hopefully they’ll have them inside another week or so. Once the varnish is done, I can add some tufts and flock, which will distinguish them from their bases a lot more.

I stuck to the Undead Army Palette that we’re using for these guys – bone, black, red, bronze and steel, with subtle touches of blue-green verdigris where appropriate. As I said, they look a little plain to me right now, but getting some green onto their bases will help a lot.

Undead Cavalry - Conversions

This guy’s shield was a real headache for me. The metal spike-shaped brace going right down the middle made the black background incredibly plain looking and making it pretty much impossible to freehand something interesting onto the shield. I thought of halving the shield – red and black but it seemed a bit weak for the unit leader. I then decided to try and incorporate the spike into the design and freehanded a femur snapped in half by the spike but I was unhappy with it. Then inspiration struck, and decided to use it as a nose guard on a helm, with an undead face underneath. While the spike still looks a little big, this worked well enough that I’m happy with the final result.

I’ll show these guys off again later on. Once the standard bearer is built and painted (and they’re all flocked). Until then, these guys are done and can be used in games.