Happy 40k Day! With the release of 8th Edition today, I’ve got a few pics of my completed Iron Warriors force so far. Nominally 43 Power Rating right here (I’m short 3 cultists and 1 Obliterator to “properly” be 43). I haven’t looked into “proper” points values of the force yet. That will come later on.
The “First” Squad of my Iron Warriors is the “Tactical” Squad. I used to have names for all of these guys written down, so I’ll edit them in if and when I ever find my old lists. These guys are PR9. And yes, I am working out the “simple” PL value of this army as I write the text of this post! 😉
These “discount terminators” are a bunch of Legions of Steel “Nightmares” that I painted earlier this year. I figure they look like perfect Chaos Cultists for an Iron Warriors army. Obviously less “cultists” than “automatons created by an allied Dark Mechanicus Forgeworld”, they fit the IW aesthetic and are a portent of some other WIP stuff yet to join this army. They’re PR3 for 10, so I’ll combine the leftovers with the ones that you’ll see in a little while. There’s one with a chunkier weapon, so that can be the squad’s Heavy Stubber, and I’ll probably have to glue a skull to one of their bases to mark the “champion”. Or find a slightly fancier looking robo-skellyman from somewhere to lead them. So the skull for now.
The Obliterators. Sorta-illegal at this point, they’re now purchased in units of 3 for 10PR. So it’s simply going to be a matter of finding my other models, and getting at least one of them painted in the same manner as these guys. And then deciding if the others become Iron Warriors or go to a different Legion from my long-term plan… In the interim, I’m sure friendly games will happily let me run them at 7PR.
For the time being, my former Exalted Champion becomes a PR5 Iron Warriors Lord. I guess his “Thunder Hammer” gets to “officially” be a lowly Power Maul, though I’m also sure that friends and casual opponents will be fine with letting me use the TH stats.
My second Iron Warriors squad appears to be illegal now, due to the presence of two power weapons – the sword and the fist. That’s without even considering “Tempus Malleus” might have a Thunder Hammer rather than a Hydraulic Hammer (aka CCW – though in this case I think they’re all “chainswords” now). I’m fine with that.
Oddly, because of the extra Power Weapon, it seems that the way to run this unit “legally” is simply to split it in twain. Instead of one 10-man, PR9 CSM “Assault” squad, I now have two 5-man PR5 CSM “Assault” squads. Again, that’s easy, so I’m fine with it. I can bump them “both” up to 10 later by building and painting more models. Simply looking at the figures I’ve got completed, perhaps I’ll visually lean one more towards “Chaos Marines” while the other will lean towards “Horus Heresy Traitors” in terms of armour makeup.
What’s this? Terminators of the Arnie kind rather than of the Space Marine kind? Yes. These guys are from River Horse/Warlord’s Terminator Genisys game. Why are they here? The same reason that the Legions of Steel Nightmares are, of course. Proxy “cultists”. I’m not sure which one is the “champion”. The one with 2 skulls, probably. I’ll convert up a TG heavy weapon down the line and that can then fill in their Heavy Weapon slot. Another PR3.
These Terminator models are obviously feeling a little under the weather. Obviously without any ballistic weapons, these are the ones armed with an autopistol and brutal assault weapon. Just squint and I’m sure it’ll make sense! I’ll add them to one of the other “cultist” automaton units, along with the pair of extra Nightmares for +3PR.
There’s still a lot to add to this force. More Warriors, Chosen, Havocs, Raptors, Khorne Berserkers, a Warpsmith, Sorcerers, Obliterators, Terminators, Dreadnoughts, Contemptors, a Vindicator or two, transports, FW tanks… The army may have been born over a decade ago, but This Tale of Iron has barely begun…