Dating from 1986 (Ghoul) and somewhere between then and 1988 (Golem), these two models originally hailed from Citadel’s Night Horrors range that started off as a kind of Gothic Horror/Hammer Horror/Cthulhu-esque range that covered everything from Ghosts, Ghouls, Vampires, Witches, Werewolves, Mummies, Headless Spectres, Wights, Devils, Demons (no æ!) and everything in between. Most of that stuff got rolled into the V̶a̶m̶p̶i̶r̶e̶ ̶C̶o̶u̶n̶t̶s̶ Undead army and as such was replaced fully in the early-mid 1990’s with official models wearing big hats, but despite some rough sculpts in the Night Horror range, others still hold up very well today.
These two models are in the upper-mid tier of those models in my opinion. They’re still decent models today, though nothing amazing. They’re not embarrassingly bad either, though. Which is always a bonus. The ghoul was probably the first non-skeleton undead model I ever painted, and served as a bit of a template for models through to this day. Using Citadel’s “Rotting Flesh” paint, shaded with purple for an unnatural and horrible effect. I’m sure I got the idea from an old ‘eavy Metal article (remember when Blanche and co used to write about their painting techniques?) or at the very least, some pictures in ‘eavy Metal. The ghoul is pretty much as I painted him back in the 1990’s, with some touching up and maybe some updated blending.
The Golem is a much more recent one. Well, started a year or two ago and finished this year a couple of months ago. I followed the same palette as the Ghoul and decided to paint the “stitches” as staples, because it just seems a bit nastier. I may have been planning to use the Golem as a Blood Bowl player at one point, but clearly never got around to it. No great loss!
These two will be rolled into Undead Army units at some stage, but they also sit happily in reserve for any kind of Fantasy Roleplaying or D&D-style boardgames.